This is a procedural lava rocky floor material created in Substance Designer, focusing on the contrast between solid volcanic rock and flowing molten lava.
The material uses height-based blending to define cracks and lava flow, with emissive maps driving the glow and roughness variation adding surface detail. Fully procedural and tileable, allowing flexible control over patterns and intensity.
Implemented in Unity using a PBR workflow, optimized for real-time rendering with strong readability across lighting conditions.
Beauty Render
Node Setup
Play mode