Built a fully VR-optimized tree asset designed for performance without sacrificing atmosphere.
This setup includes a Substance materials, low-poly trees with LODs, shader-animated grass to simulate wind, particle effects optimized through LODs, and subtle leaf animation driven entirely by shaders. The goal was to create a believable, living environment while keeping everything lightweight and efficient.
Currently running 20+ instances for trees and 100+ instances for grasses with LOD simultaneously in front of the VR camera with no noticeable FPS drop.
Focused on pushing real-time performance while maintaining visual depth—something that’s becoming increasingly important for scalable VR experiences.
Built in Unity URP
Beauty Shot
VR Optimized Demonstration
Grass Shader Setup
Animated Leaves
Forest Beauty Shot
Terrain Beauty Shot
Leaves base material